Modal Images

How to include images in your modal UIs

Shared Properties

  • height [float, optional]: the height of the image in system "points" (where a standard phone is about 390 points wide). Defaults to 40.0 if not specified.

  • imageType: [string, required]: one of "local" or "sf_symbol".

  • imageData: [object, required]: properties that vary depending on the type. See "Image Type" below.

  • fallback: [object, optional]: a fallback image if the image described in this object can not be rendered on this system. Same format as root image object. Example of situations where we can't render: SF-Symbol objects can't be rendered on iOS 12, your symbol wasn't included in earlier versions of iOS, or local image path is not found. It's common to nest several fallbacks; we'll continue to search until one we find one that works.

If the image (and fallbacks) can not be rendered, the image will not be shown.

Image Type: Local Image

Local images are images that are included in your app bundle.

  • path: [string, required]: the path to the image in the asset bundle. Typically this is the name of the image (eg: "logo.png"). The image must be an asset included in your app's bundle, or it won't be found.

chevron-rightExample Local Image Confighashtag
{
    "imageType": "local",
    "height": 60.0,
    "imageData": {
        "path": "logo.png"
    },
}

Image Type: SF Symbols

SF Symbols are only avilable on iOS 13+.

  • symbolName: [string, required]: the name of the symbol. Example "coloncurrencysign.square.fill". Download the SF Symbolsarrow-up-right app to explore options. If the symbol you choose isn't available on the earliest version of iOS your app supports, be sure to include a fallback image (another symbol available on earlier iOS, or a local image)

  • weight: [string, optional]: the visual weight of the symbol. One of the following (ascending weight): "ultralight", "thin", "light", "regular", "medium", "semibold", "bold", "heavy", "black". Defaults to "regular".

  • mode: [string, optional]. Which render mode to use. Options include

    • mono: monochromatic

    • hierarchical: one color shade, but various opacities/strengths of the color to give it a feeling of depth

    • palette: a color palette of 2 colors

  • primaryColor: [string, optional]: a string in hex color format (#ff0000), specifying the primary color of the symbol. If omitted, will use your default tint color from the modal's theme, your default theme, or the system theme.

  • secondaryColor: [string, optional]: a string in hex color format (#ff0000), which will be used as the second color in palette mode. No effect in other modes.

chevron-rightExample SF Symbol Confighashtag

More Examples

See the action imageStylesModal , in "config.json", in the sample app for more examples.

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