Custom Properties

Bring your own data to the party!

You can add your own custom properties for use in the conditional targeting system. Adding more data about your users/app can provide more powerful options for targeting and optimization.

Well Known vs Custom Properties

There are two types of custom properties:

  • Well known properties: A set of properties we define, and you set. These are common things that most apps have like "user_signup_date". By using this well known set, our optimization system can incorporate these properties (when provided) and make smarter optimization decisions. We suggest you set as many of these that make sense for your app's user experience.

  • Custom properties can be any key/value pairs which you might find useful for targeting

Well Known Property List

Property NameTypeDescription

user_signup_date

datetime (NSDate)

The timestamp of when this user signed up for your app/service.

user_signed_in

bool

Is the user signed into an account

have_user_email

bool

Do we have an email address tied to this user's account.

user_email_validated

bool

Has the user validated their email, confirming they own it.

have_user_phone

bool

Do we have phone number tied to this user's account.

user_age

int

The user's exact age, in years. Use user_approx_age if you only know the approximate age of the user.

user_approx_age

int

The user's approximate age, in years. Use user_age if you know the exact age of the user.

user_pronouns

string

The user's preferred pronouns. Example: she_her, he_him, they_them, other, declined_to_say

user_gender

string

The user's gender. Examples: male, female, nonbinary, declined_to_say.

user_inferred_gender

string

The user's gender, if inferred and not user specified.

has_paid_subscription

bool

Does this user have a paid subscription.

ever_subscribed

bool

True if the user has ever been a paid subscriber, even if they no longer currently subscribe.

has_purchased

bool

Has the user ever made a purchase.

purchase_count

int

Count of all purchases made.

total_purchase_value

float

Total purchase value (excluding subscriptions), this user had made. Unit/currency is up to you, but should be consistent for all users.

referral_source

string

The name of how this user was referred to your app (fb_ad, google_ad, organic, search, user_referral, etc).

referral_id

string

An ID relating to the referral source (example: campaign ID)

user_was_referred

bool

Was this user referred by another user?

user_referral_count

int

How many users has this user referred.

session_source

string

How did the user launch the app for this app session? Examples: deeplink, notification, manual_launch, email_link, web_link, etc.

Setting Properties in Code

You can set properties in code using the following functions of the CriticalMoments.sharedInstance object.

Ideally set properties before calling start on CriticalMoments. Some events like app_start occur very early, and you'll want properties to be available.

If your properties are async, consider firing an app_loaded event after setting them, which you can use as a trigger for conditions requiring them.

// Optionally try/catch for errors
let cm = CriticalMoments.sharedInstance()
try? cm.setBoolProperty(true, forKey: "has_pro_account")
try? cm.setIntegerProperty(42, forKey: "max_game_level")
try? cm.setStringProperty("creator", forKey: "user_persona")
try? cm.setFloatProperty(42.42, forKey: "total_spending")
try? cm.setTimeProperty(Date.now, forKey: "account_upgrade_timestamp")

Setting Many Properties via JSON

You can set a set of properties from JSON formatted data. This can be very helpful, allowing your to add properties to shipping clients without updating the app.

Properties must be set before calling [CriticalMoments.sharedInstance start]. Properties set after calling start will be ignored.

Generally this API is used like follows:

  • You create a server endpoint (for example /user_properties), which is authenticated and retrieves information about this user in JSON format.

  • Call this server API on launch, and then pass the resulting JSON to registerPropertiesFromJson

  • Optionally cache this result for faster startup (used cache results on launch, refresh cache for next launch).

let jsonData = """
{
  "bool_property": true,
  "int_property": 42,
  "float_property": 42.42,
  "string_property": "hello world"
}
""".data(using: .utf8)!

do {
    try CriticalMoments.sharedInstance().setPropertiesFromJson(jsonData)
} catch {
    print("JSON parsing error: \(error).")
}

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